Constructivism – was
introduced by Piaget (1981) and Bruner (1990). They gave stress to the
knowledge discovery of new meanings/concepts/principles in the learning
process. Various strategies have been suggested to foster knowledge discovery,
among these, is making students engaged in the gathering unorganized
information from which they can induce ideas and principles. Students are also
asked to apply discovered knowledge to new situations, a process for making
their knowledge applicable to real life situations.
While knowledge is constructed by the individual learner in constructivism,
knowledge can also be socially constructed. Social Constructivism- this is an
effort to show that the construction of knowledge is governed by social,
historical and cultural contexts. In effect, this is to say that the learner
who interprets knowledge has a predetermined point of view according to the
social perspective of the community or society he lives in.
The psychologist Vygotsky stressed that the learning is affected by social
influences. He therefore suggested the interactive process in learning. The
more capable adult (teacher or parent) or classmate can aid or compliment what
the learner sees in a given class project. In addition, Dewey sees language as
a medium for social coordination and adaptation. For Dewey human learning is
really human languaging that occurs when students socially share, build and
agree upon meaning and knowledge.
Learning
framework
|
Constructivism
|
Social Constructivism
|
Assumption
|
Knowledge is a constructed by the individual
|
Knowledge is constructed within a social context
|
Definition of learning
|
Students build their own learning
|
Students build knowledge influenced by the social context
|
Learning Strategies
|
Gather unorganized information to create new concept/principle
|
Exchange and share form ideas, stimulates thinking
|
General Orientation
|
Personal discovery of knowledge
|
Students discuss and discover meanings
|
Example
|
8*5 – 8 + 8 + 8 + 8 + 8
|
Two alternative job offers
Option 1 – 8 hrs./day
for 6 days/week
|
The Computer’s Capabilities
Given its present-day speed, flexibility and
sophistication, the computer can provide access to information, foster creative
social knowledge-building, and enhance the communication of the achieved
project package. Without the computer, today’s learners may still be assuming
the tedious tasks of low-level information gathering, building and new
knowledge packaging. But this is not so, since the modern computer can help teacher-and-students
to focus on more high level cognitive tasks.
Based on the two learning theories,
the teacher can employ the computer as a/an:
● An
information tool
● A
communication tool
● A
constructive tool
● As
co- constructive tool
● A
situating tool
Informative
tool. The computer can provide vast amounts of
information in various forms, such as texts, graphics, sound, and video. Even
multimedia encyclopedias are today available on the Internet.
The
internet itself provides an enormous database from which user can access global
information resources that includes the latest news, weather forecasts, airline
schedule, sports development, entertainment news and features, as well as
educational information directly useful to learners. The internet on education
can be sourced for kids of educational resources on the internet.
Along
the constructivist point of view, it is not enough for learners to download
relevant information using the computer as an information tool. Students can
use gathered information for compositions or presentation projects as may be
assigned by the teacher. Given the fact that the internet can serve as a
channel for global communication, the computer can very well be the key
tool for video teleconferencing sessions.
Communicative
tools. The communicative tools are systems which
enable easy communication between the teacher and the students or among
students beyond the physical barrier either by space, time or both) of the
classroom. Examples of communicative tools include e-mail, electronic
bulletin boards, chat, teleconferencing and electronic white boards.
Communicative tools can be divided into two sub-categories, Synchronous and
Asynchronous. Synchronous Communicative tools include chat, electronic white
boards or video conferencing), on the one hand, enable real-time
communication. Asynchronous Communicative tools include e-mail and
electronic bulletin boards), on the other hand, are messaging systems in which
the exchange of information between people is not live but is somehow delayed.
Constructive
tool. The computer itself can be used for
manipulating information, visualizing one’s understanding, and building new
knowledge. TheMicrosoft Word program itself is desktop publishing
software that allows organizing and presenting their ideas in attractive
formats.
Co-constructive
tools. Students can use constructive tools to work
cooperatively and construct a shared understanding of new knowledge. One way of
co-construction is the use of the electronic white boards where students may
post notices to a shared document/whiteboard. Students may also co-edit the
same document from their homes.
Situating
tool. By means of virtual reality (RS) extension systems,
the computer can create 3-D images on display to give the user the feeling that
are situated in a virtual environment. A flight simulation program is
an example of situating tool which places the user in a simulated flying
environment.
Multi-User
Domains or Dungeons (MUDs), MUD Object-oriented (MOOs), and Multi-User shared
hallucination (MUSHs) are examples of situating systems. MUDs and MOOs are
mainly text-based virtual reality environments on the internet. When
users log on to a MOO environment, they may interact with the virtual reality
(such as by writing on a notice board) through simple text-based commands. A
school-to-school or classroom-to-classroom environment is possible whereby the
user can choose to walk around the campus, talk with other users who are logged
to the same site.
To
caution users, the computer as a situating tool is news and still
undergoing further research and development.
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